Difference between revisions of "Animation"
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Latest revision as of 06:19, 24 March 2016
Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other.
Contents
Description
The illusion -- as in motion pictures in general -- is thought to rely on the phi phenomenon.
Animators are artists who specialize in the creation of animation.
Animation can be recorded with either analogue media, such as a flip book, motion picture film, video tape, or on digital media, including formats such as animated GIF, Flash animation or digital video.
To display animation, a digital camera, computer, or projector are used along with new technologies that are produced.
Animation creation methods
Animation creation methods include:
- The traditional animation creation method
- Methods involving stop motion animation of two and three-dimensional objects, such as paper cutouts, puppets and clay figures
Frame rates
Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second.
See also
General
- Computer animation
- Computer graphics
- ED-209
- Film
- Graphics software
- Java applet
- JavaScript
- melonJS
- Motion (physics)
- Phi phenomenon
- Traditional animation
- Video
- Web design
- WebGL
Animators
External links
- Animation @ Wikipedia