Horizon effect

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The horizon effect, also known as the horizon problem, is a problem in artificial intelligence where, in many games, the number of possible states or positions is immense and computers can only feasibly search a small portion of it, typically a few plies down the game tree.

Thus, for a computer searching only five plies, there is a possibility that it will make a detrimental move, but the effect is not visible because the computer does not search to the depth of the error (i.e. beyond its "horizon").

Description

When evaluating a large game tree using techniques such as minimax or Alpha–beta pruning, search depth is limited for feasibility reasons. However, evaluating a partial tree may give a misleading result. When a significant change exists just over the horizon of the search depth, the computational device falls victim to the horizon effect.

The horizon effect can be mitigated by extending the search algorithm with a quiescence search. This gives the search algorithm ability to look beyond its horizon for a certain class of moves of major importance to the game state, such as captures in chess.

Rewriting the evaluation function for leaf nodes and/or analyzing more nodes will solve many horizon effect problems.

See also

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