Difference between revisions of "Unreal Engine 4"

From Wiki @ Karl Jones dot com
Jump to: navigation, search
(Documentation)
(Documentation)
Line 27: Line 27:
 
* [https://docs.unrealengine.com/latest/INT/Videos/ Latest video tutorials] @ docs.unrealengine.com
 
* [https://docs.unrealengine.com/latest/INT/Videos/ Latest video tutorials] @ docs.unrealengine.com
 
* [http://www.tomlooman.com/getting-started-with-unreal-engine-4/ Getting Started With Unreal Engine 4] @ tomlooman.com
 
* [http://www.tomlooman.com/getting-started-with-unreal-engine-4/ Getting Started With Unreal Engine 4] @ tomlooman.com
 +
* [https://www.youtube.com/watch?v=iLYemWs1oV0 UDK: How to Set Up Deathmatch (DM) & TeamDeathmatch (TDM) Gametype [Tutorial #16]
 +
WorldofLevelDesign
 +
WorldofLevelDesign]
  
 
[[Category:Unreal (series)]]
 
[[Category:Unreal (series)]]
 
[[Category:Video games]]
 
[[Category:Video games]]

Revision as of 14:38, 23 December 2016

Unreal Engine 4 is the current (2016) version of the Unreal Engine, a game engine developed by Epic Games.

Importing maps into Unreal Engine 4

Maps for older version of Unreal can be imported into Unreal Engine 4. See:

  • Converting UT Maps
  • HammUEr - a (currently Windows only) plugin that lets you build your levels with Valve's Hammer Source map editor (VMF), Doom3's DoomEdit (MAP/PROC) or a Quake-based map editor like Radiant, Jackhammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save, re-import, and you're done.

Videos

See also

External links

Documentation

WorldofLevelDesign WorldofLevelDesign]