Difference between revisions of "Unreal Engine"

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(Importing maps into Unreal Engine 4)
 
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With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.
 
With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.
  
The current release is '''Unreal Engine 4''', designed for Microsoft's DirectX 11 and 12 (for Microsoft Windows, Xbox One, Windows RT; GNM (for PlayStation 4); OpenGL (for OS X, Linux, iOS, Android, Ouya and Windows XP); Vulkan (for Android); Metal (for iOS); and JavaScript/WebGL (for HTML5 Web browsers).
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== Unreal Engine 4 ==
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The current release is [[Unreal Engine 4]], designed for Microsoft's DirectX 11 and 12 (for Microsoft Windows, Xbox One, Windows RT; GNM (for PlayStation 4); OpenGL (for OS X, Linux, iOS, Android, Ouya and Windows XP); Vulkan (for Android); Metal (for iOS); and JavaScript/WebGL (for HTML5 Web browsers).
  
 
== Importing terrain ==
 
== Importing terrain ==

Latest revision as of 09:11, 6 November 2016

The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal (series).

Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs.

With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.

Unreal Engine 4

The current release is Unreal Engine 4, designed for Microsoft's DirectX 11 and 12 (for Microsoft Windows, Xbox One, Windows RT; GNM (for PlayStation 4); OpenGL (for OS X, Linux, iOS, Android, Ouya and Windows XP); Vulkan (for Android); Metal (for iOS); and JavaScript/WebGL (for HTML5 Web browsers).

Importing terrain

Terrain can be imported into Unreal maps. See:

See also

External links