Procedural generation
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In computer graphics, procedural generation is generating content algorithmically rather than manually.
(TO DO: expand, organize, cross-ref.)
Description
In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.
See also
- Algorithm
- Artificial Creativity
- Conway's Game of Life
- Procedural modeling
- Procedural texture
- Procedural animation
- Procedural programming
- Scenery generator
- Cellular automaton
- Demoscene
- Display hack
- Digital morphogenesis
- Emergent gameplay
- Perlin noise
- Simplex noise
- Random map
- Random dungeon
- Generative Modelling Language
- Generative art
- Synth video game
- Shape grammar
- Fractal landscape
- Diamond-square algorithm
- L-System
- Iterated function system
External links
- Procedural generation @ Wikipedia
- Home page @ Procedural Content Generation Wiki
- Algorithms for Procedural Content Generation @ Procedural Content Generation Wiki