Game design
Game design is the art of applying design and aesthetics to create a game.
For original games by myself and others, see: Games by Karl Jones and Friends.
Description
Game design facilitates interaction between players for playful, healthful, educational, or simulation purposes.
Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see gamification).
Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators.
Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations).
Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory.
Applying game design to itself is a current research topic in metadesign.
See also
External links
- Game design @ Wikipedia.com
Algorithms
- Algorithm games
- Intro to algorithms - guess game @ khanacademy.org
- Collection of Game algorithms
- Algorithms for Computer Games @ staff.cs.utu.fi
- The Chaos Game - The goal of the Chaos Game is to improve students' geometric intuition and algorithmic thinking.
- Game Trees by Yosen Lin
- Game Algorithms by Paul Hsieh
- Using a Genetic Algorithm to Create Adaptive Enemy AI
- Game Development Algorithms list
- Machine Learning in Games by Jay Scott
Computer game design
- Amit’s Game Programming Information by Amit
- See also Red Blob Games
- Games of the future will be developed by algorithms, not humans @ wired.co.uk
- Games By Angelina - A PhD research project making AI that can design, evaluate and develop entire videogames.