Procedural generation

From Wiki @ Karl Jones dot com
Revision as of 07:30, 4 February 2016 by Karl Jones (Talk | contribs)

Jump to: navigation, search

In computer graphics, procedural generation is generating content algorithmically rather than manually.

Description

In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.

See also

External links