Procedural generation
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Revision as of 11:38, 5 June 2015 by Karl Jones (Talk | contribs) (Procedural Content Generation Wiki)
In computer graphics, procedural generation is generating content algorithmically rather than manually. In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.
External links
- Procedural generation @ Wikipedia
- Home page @ Procedural Content Generation Wiki
- Algorithms for Procedural Content Generation @ Procedural Content Generation Wiki