Difference between revisions of "Computer graphics"
From Wiki @ Karl Jones dot com
Karl Jones (Talk | contribs) (→See Also) |
Karl Jones (Talk | contribs) (→See Also) |
||
Line 47: | Line 47: | ||
* [[Nonzero-rule]] | * [[Nonzero-rule]] | ||
* [[Parallax scrolling]] | * [[Parallax scrolling]] | ||
+ | * [[Portable Network Graphics|PNG]] | ||
* [[Scientific Computing and Imaging Institute]] | * [[Scientific Computing and Imaging Institute]] | ||
* [[Screenshot]] | * [[Screenshot]] |
Revision as of 04:22, 7 February 2016
Computer graphics (computer-generated imagery, CGI.) are pictures and movies created using computers -- usually referring to image data created by a computer specifically with help from specialized graphic hardware and software.
Description
The methodology depends heavily on the underlying sciences of geometry, optics, and physics.
Computer graphics is responsible for:
- Displaying art and image data effectively and beautifully to the user
- Processing image data received from the physical world
The interaction and understanding of computers and interpretation of data has been made easier because of computer graphics.
Topics
Important topics in computer graphics include:
- Sprite graphics
- Vector graphics
- 3D modeling
- Shaders
- GPU design
- Computer vision - (see also the inverse principle, image analysis)
Impact on media
Computer graphic development has had a significant impact on many types of media:
- Animation
- Movies
- Advertising
- Video games
- Graphic design generally
History
The phrase computer graphics was coined by researcher William Fetter of Boeing in 1960.
See Also
- Computer monitor
- Digital image
- Geometry
- GIF
- Image file format
- JPEG
- Nonzero-rule
- Parallax scrolling
- PNG
- Scientific Computing and Imaging Institute
- Screenshot
- WebGL
External Links
- Computer graphics @ Wikipedia