Difference between revisions of "Procedural generation"

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* [[Emergent gameplay]]
 
* [[Emergent gameplay]]
 
* [[Fractal landscape]]
 
* [[Fractal landscape]]
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* [[Game]]
 
* [[Generative art]]
 
* [[Generative art]]
 
* [[Generative Modelling Language]]
 
* [[Generative Modelling Language]]
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* [[Simplex noise]]
 
* [[Simplex noise]]
 
* [[Synth video game]]
 
* [[Synth video game]]
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* [[Video game]]
  
 
== External links ==
 
== External links ==

Revision as of 08:30, 4 February 2016

In computer graphics, procedural generation is generating content algorithmically rather than manually.

Description

In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.

See also

External links