Difference between revisions of "Card game design principles"

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Revision as of 06:28, 25 November 2015

card games, design principles inform both game syntax and game semantics.

Basic principles

  • Start with a standard deck of playing cards, and then customize to make new Cards! games.
  • Develop Cards! protocols -- game rules as well-formed formulae.
  • Develop Cards! skins to customize the design and content of Cards! protocols.

First pass

First pass, be as simple as possible.

  • Codify these Cards! games as logical structures, algorithms, frameworks, protocols.
  • Call each such game a Cards! protocol.
  • Assign each Cards! protocol a unique identifier (name, UID, etc.).

Goals include protocols which can be skinned with infinite varieties of content.

Second pass

Second pass, for a given Cards! protocol, design one or more skins.

  • A skin is a set of design principles, used to customize the appearance and content of a Cards! game, without affecting the Cards! protocol.