Difference between revisions of "Game design"
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'''Game design''' is the [[art]] of applying [[design]] and [[aesthetics]] to create a [[game]]. | '''Game design''' is the [[art]] of applying [[design]] and [[aesthetics]] to create a [[game]]. | ||
− | + | For original games by myself and others, see: [[Games by Karl Jones and Friends]]. | |
(TO DO: expand, organize, cross-reference.) | (TO DO: expand, organize, cross-reference.) |
Revision as of 06:18, 25 November 2015
Game design is the art of applying design and aesthetics to create a game.
For original games by myself and others, see: Games by Karl Jones and Friends.
(TO DO: expand, organize, cross-reference.)
Description
Game design facilitates interaction between players for playful, healthful, educational, or simulation purposes.
Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see gamification).
Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators.
Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations).
Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory.
Applying game design to itself is a current research topic in metadesign.