Difference between revisions of "Game engine"
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The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to "port" games to multiple platforms. | The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to "port" games to multiple platforms. | ||
− | == | + | == JavaScript game engines == |
− | === | + | === melonJS === |
− | * [http://melonjs.org/ | + | * [http://melonjs.org/ Official website] |
+ | * [https://github.com/melonjs/boilerplate Boilerplate] | ||
== See also == | == See also == |
Revision as of 05:39, 4 November 2015
A game engine is a software framework designed for the creation and development of video games.
(TO DO: expand, organize, cross-reference, illustrate.)
Description
Developers use game engines to create games for consoles, mobile devices and personal computers.
The core functionality typically provided by a game engine includes:
- Rendering engine (“renderer”) for 2D or 3D graphics
- Physics engine or collision detection (and collision response)
- Sound
- Scripting
- Animation
- Artificial intelligence
- Networking
- Streaming
- Memory management
- Threading
- Localization
- Scene graph
The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to "port" games to multiple platforms.
JavaScript game engines
melonJS
See also
External links
- Game engine @ Wikipedia
- Game engine evolution diagram @ Wikipedia