Difference between revisions of "Game engine"

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(Description)
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* Sound
 
* Sound
 
* Scripting
 
* Scripting
* Animation
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* [[Animation]]
* Artificial intelligence
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* [[Artificial intelligence]]
 
* Networking
 
* Networking
 
* Streaming
 
* Streaming

Revision as of 05:38, 1 November 2015

A game engine is a software framework designed for the creation and development of video games.

(TO DO: expand, organize, cross-reference, illustrate.)

Description

Developers use game engines to create games for consoles, mobile devices and personal computers.

The core functionality typically provided by a game engine includes:

  • Rendering engine (“renderer”) for 2D or 3D graphics
  • Physics engine or collision detection (and collision response)
  • Sound
  • Scripting
  • Animation
  • Artificial intelligence
  • Networking
  • Streaming
  • Memory management
  • Threading
  • Localization
  • Scene graph

The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to "port" games to multiple platforms.

Examples

JavaScript game engines

See also

External links