Difference between revisions of "Object-oriented programming"
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'''Object-oriented programming''' ('''OOP''', '''OO''', etc.) is a [[programming paradigm]] based on the concept of '''objects'''. | '''Object-oriented programming''' ('''OOP''', '''OO''', etc.) is a [[programming paradigm]] based on the concept of '''objects'''. | ||
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+ | == Description == | ||
Objects have two parts: | Objects have two parts: | ||
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* [[Computer programming]] | * [[Computer programming]] | ||
* [[Programming paradigm]] | * [[Programming paradigm]] | ||
+ | * [[Software design pattern]] | ||
== External links == | == External links == | ||
* [https://en.wikipedia.org/wiki/Object-oriented_programming Object-oriented programming] @ Wikipedia | * [https://en.wikipedia.org/wiki/Object-oriented_programming Object-oriented programming] @ Wikipedia |
Revision as of 04:53, 31 August 2015
Object-oriented programming (OOP, OO, etc.) is a programming paradigm based on the concept of objects.
Description
Objects have two parts:
- Data structures that contain data, in the form of fields, often known as attributes
- Code, in the form of procedures, often known as methods.
A distinguishing feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this").
In OO programming, computer programs are designed by making them out of objects that interact with one another.
There is significant diversity in object-oriented programming, but most popular languages are class-based, meaning that objects are instances of classes, which typically also determines their type.
See also
External links
- Object-oriented programming @ Wikipedia