Difference between revisions of "Unreal Engine"
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* [[Unreal (series)]] | * [[Unreal (series)]] | ||
* [[Unreal Development Kit]] | * [[Unreal Development Kit]] | ||
+ | * [[Unreal Engine 4]] | ||
== External links == | == External links == |
Revision as of 06:48, 6 November 2016
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal (series).
Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs.
With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.
The current release is Unreal Engine 4, designed for Microsoft's DirectX 11 and 12 (for Microsoft Windows, Xbox One, Windows RT; GNM (for PlayStation 4); OpenGL (for OS X, Linux, iOS, Android, Ouya and Windows XP); Vulkan (for Android); Metal (for iOS); and JavaScript/WebGL (for HTML5 Web browsers).
Contents
Importing maps into Unreal Engine 4
Maps for older version of Unreal can be imported into Unreal Engine 4. See:
- Converting UT Maps
- HammUEr - a (currently Windows only) plugin that lets you build your levels with Valve's Hammer Source map editor (VMF), Doom3's DoomEdit (MAP/PROC) or a Quake-based map editor like Radiant, Jackhammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save, re-import, and you're done.
Videos
Importing terrain
Terrain can be imported into Unreal maps. See:
- World Machine to Unreal Engine - World Machine is a procedural terrain creation program
See also
External links
- Unreal Engine @ Wikipedia