Difference between revisions of "Procedural generation"

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In [[Video game|video games]] this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.
 
In [[Video game|video games]] this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.
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== Computer art ==
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Procedural generation is used in some forms of [[computer art]].
  
 
== See also ==
 
== See also ==
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* [[Artificial Creativity]]
 
* [[Artificial Creativity]]
 
* [[Cellular automaton]]
 
* [[Cellular automaton]]
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* [[Computer art]]
 
* [[Computer graphics]]
 
* [[Computer graphics]]
 
* [[Conway's Game of Life]]
 
* [[Conway's Game of Life]]

Revision as of 08:01, 22 May 2016

In computer graphics, procedural generation is generating content algorithmically rather than manually.

Description

In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.

Computer art

Procedural generation is used in some forms of computer art.

See also

External links