Difference between revisions of "Object-oriented programming"

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* [[Class (computer programming)]]
 
* [[Class (computer programming)]]
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* [[Comparison of programming languages (object-oriented programming)]]
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* [[Comparison of programming paradigms]]
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* [[Component-based software engineering]]
 
* [[Computer programming]]
 
* [[Computer programming]]
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* [[Design by contract]]
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* [[Modular programming]]
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* [[Object association]]
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* [[Object database]]
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* [[Object modeling language]]
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* [[Object-oriented analysis and design]]
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* [[Object-relational impedance mismatch]] (and [[The Third Manifesto]])
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* [[Object-relational mapping]]
 
* [[Programming paradigm]]
 
* [[Programming paradigm]]
 
* [[Software design pattern]]
 
* [[Software design pattern]]
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* [[UML]]
 
* [[Yii]]
 
* [[Yii]]
  

Revision as of 18:50, 9 May 2016

Object-oriented programming (OOP, OO, etc.) is a programming paradigm based on the concept of objects.

Description

Objects have two parts:

  • Data structures that contain data, in the form of fields, often known as attributes
  • Code, in the form of procedures, often known as methods.

A distinguishing feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this").

In OO programming, computer programs are designed by making them out of objects that interact with one another.

There is significant diversity in object-oriented programming, but most popular languages are class-based, meaning that objects are instances of classes, which typically also determines their type.

See also

External links