Difference between revisions of "Game tree"
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In game theory, a game tree is a directed graph whose nodes are positions in a game and whose edges are moves.
Description
The complete game tree for a game is the game tree starting at the initial position and containing all possible moves from each position; the complete tree is the same tree as that obtained from the extensive-form game representation.
The number of leaf nodes in the complete game tree is the number of possible different ways the game can be played. For example, the game tree for tic-tac-toe has 255,168 leaf nodes.
Game trees are important in artificial intelligence because one way to pick the best move in a game is to search the game tree using the minimax algorithm or its variants.
The game tree for tic-tac-toe is easily searchable, but the complete game trees for larger games like chess are much too large to search. Instead, a chess-playing program searches a partial game tree: typically as many plies from the current position as it can search in the time available. Except for the case of "pathological" game trees (which seem to be quite rare in practice), increasing the search depth (i.e., the number of plies searched) generally improves the chance of picking the best move.
Two-person games can also be represented as and-or trees. For the first player to win a game, there must exist a winning move for all moves of the second player. This is represented in the and-or tree by using disjunction to represent the first player's alternative moves and using conjunction to represent all of the second player's moves.
See also
- Alpha-beta pruning
- Directed graph
- Edge (graph theory)
- Extensive form game
- Game complexity
- Game theory
- Shannon number
- Vertext (graph theory)
External links
- Game tree @ Wikipedia