Difference between revisions of "Game design"

From Wiki @ Karl Jones dot com
Jump to: navigation, search
(Computer game design)
(Algorithms)
Line 45: Line 45:
 
* [https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Game Development Algorithms list]
 
* [https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Game Development Algorithms list]
 
* [http://satirist.org/learn-game/ Machine Learning in Games] by Jay Scott
 
* [http://satirist.org/learn-game/ Machine Learning in Games] by Jay Scott
 +
* [http://www.autonlab.org/tutorials/games.html Game Tree Search Algorithms, including Alpha-Beta Search] by Andrew Moore
  
 
=== Computer game design ===
 
=== Computer game design ===

Revision as of 16:29, 4 May 2016

Game design is the art of applying design and aesthetics to create a game.

For original games by myself and others, see: Games by Karl Jones and Friends.

Description

Game design facilitates interaction between players for playful, healthful, educational, or simulation purposes.

Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see gamification).

Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators.

Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations).

Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory.

Applying game design to itself is a current research topic in metadesign.

See also

External links

Algorithms

Computer game design