Difference between revisions of "Procedural generation"

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* [[Emergent gameplay]]
 
* [[Emergent gameplay]]
 
* [[Artificial Creativity]]
 
* [[Artificial Creativity]]
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* [[Conway's Game of Life]]
 
* [[Procedural modeling]]
 
* [[Procedural modeling]]
 
* [[Procedural texture]]
 
* [[Procedural texture]]
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* [[Procedural programming]]
 
* [[Procedural programming]]
 
* [[Scenery generator]]
 
* [[Scenery generator]]
* [[Cellular automata]]
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* [[Cellular automaton]]
 
* [[Demoscene]]
 
* [[Demoscene]]
 
* [[Display hack]]
 
* [[Display hack]]

Revision as of 12:40, 5 June 2015

In computer graphics, procedural generation is generating content algorithmically rather than manually.

In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.

See also


External links