Difference between revisions of "Software design pattern"
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Patterns that imply object-orientation or, more generally, mutable state, are not as applicable in functional programming languages. | Patterns that imply object-orientation or, more generally, mutable state, are not as applicable in functional programming languages. | ||
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+ | == Design patterns in other fields == | ||
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+ | The concept of [[Design pattern|design patterns]] originated in architecture. | ||
== External links == | == External links == | ||
* [https://en.wikipedia.org/wiki/Software_design_pattern Software design pattern] @ Wikipedia | * [https://en.wikipedia.org/wiki/Software_design_pattern Software design pattern] @ Wikipedia |
Revision as of 07:30, 3 June 2015
In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.
A design pattern is not a finished design that can be transformed directly into source or machine code.
It is a description or template for how to solve a problem that can be used in many different situations.
Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.
Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved.
Patterns that imply object-orientation or, more generally, mutable state, are not as applicable in functional programming languages.
Design patterns in other fields
The concept of design patterns originated in architecture.
External links
- Software design pattern @ Wikipedia