Difference between revisions of "Dynamical simulation"

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'''Dynamical simulation''', in [[computational physics]], is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof.
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'''Dynamical simulation''', in [[computational physics]], is the [[simulation]] of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof.
  
 
Dynamical simulation is used in computer animation to assist animators to produce realistic motion, in industrial design (for example to simulate crashes as an early step in crash testing), and in video games.
 
Dynamical simulation is used in computer animation to assist animators to produce realistic motion, in industrial design (for example to simulate crashes as an early step in crash testing), and in video games.

Revision as of 14:45, 13 August 2015

Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof.

Dynamical simulation is used in computer animation to assist animators to produce realistic motion, in industrial design (for example to simulate crashes as an early step in crash testing), and in video games.

Body movement is calculated using time integration methods.

See also

External links