Difference between revisions of "Procedural generation"

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* [http://pcg.wikidot.com Home page] @ Procedural Content Generation Wiki
 
* [http://pcg.wikidot.com Home page] @ Procedural Content Generation Wiki
 
* [http://pcg.wikidot.com/category-pcg-algorithms Algorithms for Procedural Content Generation] @ Procedural Content Generation Wiki
 
* [http://pcg.wikidot.com/category-pcg-algorithms Algorithms for Procedural Content Generation] @ Procedural Content Generation Wiki
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* [https://boingboing.net/2018/02/21/procedurally-generated-hairy-b.html Procedurally-generated hairy balls] @ Boing Boing
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* [https://medium.com/@etienne.bouteille/creating-a-twitter-bot-with-blender-and-a-raspberry-pi-3032660255a Creating a twitter bot with Blender and a Raspberry Pi]
  
 
[[Category:Computation]]
 
[[Category:Computation]]

Latest revision as of 08:20, 21 February 2018

In computer graphics, procedural generation is generating content algorithmically rather than manually.

Description

In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.

Computer art

Procedural generation is used in some forms of computer art.

See also

External links