Difference between revisions of "Artificial life"

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* [[Artificial intelligence]]
 
* [[Artificial intelligence]]
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* [[Artificial consciousness]]
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* [[Applications of artificial intelligence]]
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* [[Artificial life organizations]]
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* [[Autonomous foraging]]
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* [[Bioethics]]
 
* [[Christopher Langton]]
 
* [[Christopher Langton]]
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* [[Complex adaptive system]]
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* [[Darwin machine]]
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* [[Digital morphogenesis]]
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* [[Life simulation game]]
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* [[List of emerging technologies]]
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* [[Mathematical biology]]
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* [[Multi-agent system]]
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* [[Outline of artificial intelligence]]
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* [[Player Project]]
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* [[Simulated reality]]
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* [[Social simulation]]
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* [[Soda Constructor]]
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* [[Swarm intelligence]]
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* [[Synthetic life]]
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* [[Universal Darwinism]]
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* [[Webots]]
  
 
== External links ==
 
== External links ==

Revision as of 09:22, 8 May 2016

Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry.

Description

There are three main kinds of alife, named for their approaches:

  • Soft, from software
  • Hard, from hardware
  • Wet, from biochemistry

Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena.

Christopher Langton

The discipline was named by Christopher Langton, an American computer scientist, in 1986.

Langton made numerous contributions to the field of artificial life, both in terms of simulation and computational models of given problems and to philosophical issues.

See also

External links