Difference between revisions of "Game design"

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* [http://en.wikipedia.org/wiki/Game_design Game design] @ Wikipedia.com
 
* [http://en.wikipedia.org/wiki/Game_design Game design] @ Wikipedia.com
  
== Algorithms ==
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=== Algorithms ===
  
 
* [https://www.topcoder.com/community/data-science/data-science-tutorials/algorithm-games/ Algorithm games]
 
* [https://www.topcoder.com/community/data-science/data-science-tutorials/algorithm-games/ Algorithm games]
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* [http://satirist.org/learn-game/ Machine Learning in Games] by Jay Scott
 
* [http://satirist.org/learn-game/ Machine Learning in Games] by Jay Scott
 
* [http://www.autonlab.org/tutorials/games.html Game Tree Search Algorithms, including Alpha-Beta Search] by Andrew Moore
 
* [http://www.autonlab.org/tutorials/games.html Game Tree Search Algorithms, including Alpha-Beta Search] by Andrew Moore
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* [http://buildnewgames.com/astar/ A-STAR Pathfinding AI for HTML5 Canvas Games] by Christer Kaitila
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* [https://spin.atomicobject.com/2015/12/12/monte-carlo-tree-search-algorithm-game-ai/ Monte Carlo Tree Search for Game AI] by Job Vranish - see [[Monte Carlo tree search]]
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* [http://www.academia.edu/2357550/Algorithm_Learning_Games_-_ALGA Algorithm learning games] - "We introduce a new learning strategy that benefits from computer games popularity and engagement to help students understand algorithms better by designing computer games that visualize algorithms."
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* [https://www.simonsfoundation.org/multimedia/shell-games/ Mathematical Impressions: Shell Games] by George Hart @ simonsfoundation.org - "One-dimensional, two-state [[cellular automata]] produce a list of bits at discrete time steps, whose output, depending on the parameters, may be trivial or very complex. Surprisingly, this simple mechanism can be [[Turing complete]] — that is, capable of calculating anything that any computer can calculate. This video shows two artworks that were inspired by these automata."
  
 
=== Computer game design ===
 
=== Computer game design ===

Revision as of 16:42, 4 May 2016

Game design is the art of applying design and aesthetics to create a game.

For original games by myself and others, see: Games by Karl Jones and Friends.

Description

Game design facilitates interaction between players for playful, healthful, educational, or simulation purposes.

Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see gamification).

Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators.

Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations).

Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory.

Applying game design to itself is a current research topic in metadesign.

See also

External links

Algorithms

Computer game design