Difference between revisions of "Game design"

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(Algorithm games)
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** See also [http://www.redblobgames.com/ Red Blob Games]
 
** See also [http://www.redblobgames.com/ Red Blob Games]
 
* [http://www.wired.co.uk/news/archive/2016-01/20/games-developed-by-algorithms Games of the future will be developed by algorithms, not humans] @ wired.co.uk
 
* [http://www.wired.co.uk/news/archive/2016-01/20/games-developed-by-algorithms Games of the future will be developed by algorithms, not humans] @ wired.co.uk
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* [http://www.gamesbyangelina.org/ Games By Angelina] - A PhD research project making AI that can design, evaluate and develop entire videogames.
  
  

Revision as of 16:13, 4 May 2016

Game design is the art of applying design and aesthetics to create a game.

For original games by myself and others, see: Games by Karl Jones and Friends.

Description

Game design facilitates interaction between players for playful, healthful, educational, or simulation purposes.

Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see gamification).

Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators.

Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations).

Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory.

Applying game design to itself is a current research topic in metadesign.

See also

External links

Algorithms

Computer game design