Difference between revisions of "Game design"

From Wiki @ Karl Jones dot com
Jump to: navigation, search
(Algorithm games)
Line 33: Line 33:
 
* [http://en.wikipedia.org/wiki/Game_design Game design] @ Wikipedia.com
 
* [http://en.wikipedia.org/wiki/Game_design Game design] @ Wikipedia.com
  
== Algorithm games ==
+
== Algorithms ==
  
 
* [https://www.topcoder.com/community/data-science/data-science-tutorials/algorithm-games/ Algorithm games]
 
* [https://www.topcoder.com/community/data-science/data-science-tutorials/algorithm-games/ Algorithm games]
 
* [https://www.khanacademy.org/computing/computer-science/algorithms/intro-to-algorithms/a/a-guessing-game Intro to algorithms - guess game] @ khanacademy.org
 
* [https://www.khanacademy.org/computing/computer-science/algorithms/intro-to-algorithms/a/a-guessing-game Intro to algorithms - guess game] @ khanacademy.org
 
* [https://www.reddit.com/r/gamedev/comments/1aw8am/collection_of_game_algorithms/ Collection of Game algorithms]
 
* [https://www.reddit.com/r/gamedev/comments/1aw8am/collection_of_game_algorithms/ Collection of Game algorithms]
 +
* [http://staff.cs.utu.fi/~jounsmed/a4cg_05/ Algorithms for Computer Games] @ staff.cs.utu.fi
 +
* [http://math.bu.edu/DYSYS/applets/chaos-game_more.html The Chaos Game] - The goal of the Chaos Game is to improve students' geometric intuition and algorithmic thinking.
 +
* [https://www.ocf.berkeley.edu/~yosenl/extras/alphabeta/alphabeta.html Game Trees] by Yosen Lin
 +
* [http://www.azillionmonkeys.com/qed/gamealgorithms.html Game Algorithms] by Paul Hsieh
 +
* [http://www.gamasutra.com/blogs/MichaelMartin/20110830/90109/Using_a_Genetic_Algorithm_to_Create_Adaptive_Enemy_AI.php Using a Genetic Algorithm to Create Adaptive Enemy AI]
 +
* [https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Game Development Algorithms list]
 +
* [http://satirist.org/learn-game/ Machine Learning in Games] by Jay Scott
  
 
=== Computer game design ===
 
=== Computer game design ===
Line 43: Line 50:
 
* [http://www-cs-students.stanford.edu/~amitp/gameprog.html Amit’s Game Programming Information] by Amit  
 
* [http://www-cs-students.stanford.edu/~amitp/gameprog.html Amit’s Game Programming Information] by Amit  
 
** See also [http://www.redblobgames.com/ Red Blob Games]
 
** See also [http://www.redblobgames.com/ Red Blob Games]
 
+
* [http://www.wired.co.uk/news/archive/2016-01/20/games-developed-by-algorithms Games of the future will be developed by algorithms, not humans] @ wired.co.uk
  
  

Revision as of 17:10, 4 May 2016

Game design is the art of applying design and aesthetics to create a game.

For original games by myself and others, see: Games by Karl Jones and Friends.

Description

Game design facilitates interaction between players for playful, healthful, educational, or simulation purposes.

Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see gamification).

Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators.

Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations).

Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory.

Applying game design to itself is a current research topic in metadesign.

See also

External links

Algorithms

Computer game design