Difference between revisions of "Prototype"
Karl Jones (Talk | contribs) (→Exterior Links) |
Karl Jones (Talk | contribs) |
||
Line 39: | Line 39: | ||
[[Category:Models]] | [[Category:Models]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
− | |||
[[Category:Simulation]] | [[Category:Simulation]] | ||
[[Category:Structures]] | [[Category:Structures]] |
Revision as of 19:28, 20 April 2016
A prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from.
Description
It is a term used in a variety of contexts, including:
- Semantics
- Design
- Electronics
- Software programming
A prototype is designed to test and try a new design to enhance precision by system analysts and users.
Prototyping serves to provide specifications for a real, working system rather than a theoretical one.
Workflow model
In some workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea.
Etymology
The word prototype derives from the Greek πρωτότυπον prototypon, "primitive form", neutral of πρωτότυπος prototypos, "original, primitive", from πρῶτος protos, "first" and τύπος typos, "impression".
See Also
Exterior Links
- Prototype @ Wikipedia