Difference between revisions of "Procedural generation"

From Wiki @ Karl Jones dot com
Jump to: navigation, search
(cp cf)
(etc)
Line 7: Line 7:
 
* [[Emergent gameplay]]
 
* [[Emergent gameplay]]
 
* [[Artificial Creativity]]
 
* [[Artificial Creativity]]
 +
* [[Conway's Game of Life]]
 
* [[Procedural modeling]]
 
* [[Procedural modeling]]
 
* [[Procedural texture]]
 
* [[Procedural texture]]
Line 12: Line 13:
 
* [[Procedural programming]]
 
* [[Procedural programming]]
 
* [[Scenery generator]]
 
* [[Scenery generator]]
* [[Cellular automata]]
+
* [[Cellular automaton]]
 
* [[Demoscene]]
 
* [[Demoscene]]
 
* [[Display hack]]
 
* [[Display hack]]

Revision as of 11:40, 5 June 2015

In computer graphics, procedural generation is generating content algorithmically rather than manually.

In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.

See also


External links