Difference between revisions of "New media art"
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− | '''New media art''' is a genre that encompasses artworks created with new media technologies, including [[digital art]], [[computer graphics]], [[computer animation]], [[virtual art]], [[Internet art]], [[interactive art]], [[video games]], [[computer robotics]], [[3D printing]], [[cyborg art]] and [[art as biotechnology]]. | + | '''New media art''' is a genre that encompasses artworks created with new media technologies, including [[digital art]], [[computer graphics]], [[computer animation]], [[virtual art]], [[Internet art]], [[interactive art]], [[Video game|video games]], [[computer robotics]], [[3D printing]], [[cyborg art]] and [[art as biotechnology]]. |
== Description == | == Description == |
Latest revision as of 04:04, 22 March 2016
New media art is a genre that encompasses artworks created with new media technologies, including digital art, computer graphics, computer animation, virtual art, Internet art, interactive art, video games, computer robotics, 3D printing, cyborg art and art as biotechnology.
Description
The term differentiates itself by its resulting cultural objects and social events, which can be seen in opposition to those deriving from old visual arts (i.e. traditional painting, sculpture, etc.).
This concern with medium is a key feature of much contemporary art and indeed many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally.
New Media Art often involves interaction between artist and observer or between observers and the artwork, which responds to them.
Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice.
Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media, per se.
New Media concerns are often derived from the telecommunications, mass media and digital electronic modes of delivering the artworks involve, with practices ranging from conceptual to virtual art, performance to installation.
See also
External links
- New media art @ Wikipedia