Difference between revisions of "Granular synthesis"

From Wiki @ Karl Jones dot com
Jump to: navigation, search
(See also)
 
(One intermediate revision by the same user not shown)
Line 15: Line 15:
 
== See also ==
 
== See also ==
  
* [[Audio engineering]]
+
* [[Audio engineer]]
 +
* [[Audio signal]]
 
* [[Digital signal processing]]
 
* [[Digital signal processing]]
 
* [[Micromontage audio montage]] on the time scale of microsounds
 
* [[Micromontage audio montage]] on the time scale of microsounds
Line 27: Line 28:
  
  
 +
[[Category:Audio]]
 
[[Category:Music]]
 
[[Category:Music]]
 
[[Category:Sound]]
 
[[Category:Sound]]
 +
[[Category:Sound production technology]]

Latest revision as of 09:56, 30 September 2016

Granular synthesis is a basic sound synthesis method that operates on the microsound time scale.

Description

It is based on the same principle as sampling. However, the samples are not played back conventionally, but are instead split into small pieces of around 1 to 50 ms. These small pieces are called grains. Multiple grains may be layered on top of each other, and may play at different speeds, phases, volume, and frequency, among other parameters.

At low speeds of playback, the result is a kind of soundscape, often described as a cloud, that is manipulatable in a manner unlike that for natural sound sampling or other synthesis techniques.

At high speeds, the result is heard as a note or notes of a novel timbre. By varying the waveform, envelope, duration, spatial position, and density of the grains, many different sounds can be produced.

Both have been used for musical purposes: as sound effects, raw material for further processing by other synthesis or digital signal processing effects, or as complete musical works in their own right. Conventional effects that can be achieved include amplitude modulation and time stretching.

More experimentally, stereo or multichannel scattering, random reordering, disintegration and morphing are possible.

See also

External links