Difference between revisions of "Object-oriented programming"

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* [[Design by contract]]
 
* [[Design by contract]]
 
* [[Inheritance (object-oriented programming)]]
 
* [[Inheritance (object-oriented programming)]]
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* [[Member variable]] - a variable that is associated with a specific object, and accessible for all its methods (member functions).
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* [[Mock object]]
 
* [[Modular programming]]
 
* [[Modular programming]]
 
* [[Object association]]
 
* [[Object association]]

Latest revision as of 18:55, 3 October 2016

Object-oriented programming (OOP, OO, etc.) is a programming paradigm based on the concept of objects.

Description

Objects have two parts:

  • Data structures that contain data, in the form of fields, often known as attributes
  • Code, in the form of procedures, often known as methods.

A distinguishing feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this").

In OO programming, computer programs are designed by making them out of objects that interact with one another.

There is significant diversity in object-oriented programming, but most popular languages are class-based, meaning that objects are instances of classes, which typically also determines their type.

See also

External links