Difference between revisions of "Procedural generation"
From Wiki @ Karl Jones dot com
Karl Jones (Talk | contribs) |
Karl Jones (Talk | contribs) |
||
Line 46: | Line 46: | ||
* [http://pcg.wikidot.com Home page] @ Procedural Content Generation Wiki | * [http://pcg.wikidot.com Home page] @ Procedural Content Generation Wiki | ||
* [http://pcg.wikidot.com/category-pcg-algorithms Algorithms for Procedural Content Generation] @ Procedural Content Generation Wiki | * [http://pcg.wikidot.com/category-pcg-algorithms Algorithms for Procedural Content Generation] @ Procedural Content Generation Wiki | ||
+ | * [https://boingboing.net/2018/02/21/procedurally-generated-hairy-b.html Procedurally-generated hairy balls] @ Boing Boing | ||
+ | * [https://medium.com/@etienne.bouteille/creating-a-twitter-bot-with-blender-and-a-raspberry-pi-3032660255a Creating a twitter bot with Blender and a Raspberry Pi] | ||
[[Category:Computation]] | [[Category:Computation]] |
Latest revision as of 07:20, 21 February 2018
In computer graphics, procedural generation is generating content algorithmically rather than manually.
Description
In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.
Computer art
Procedural generation is used in some forms of computer art.
See also
- Algorithm
- Artificial Creativity
- Cellular automaton
- Computer art
- Computer graphics
- Conway's Game of Life
- Demoscene
- Diamond-square algorithm
- Display hack
- Digital morphogenesis
- Emergent gameplay
- Fractal landscape
- Game
- Generative art
- Generative Modelling Language
- Iterated function system
- L-System
- Procedural modeling
- Procedural texture
- Procedural animation
- Procedural programming
- Perlin noise
- Random dungeon
- Random map
- Scenery generator
- Shape grammar
- Simplex noise
- Synth video game
- Video game
External links
- Procedural generation @ Wikipedia
- Home page @ Procedural Content Generation Wiki
- Algorithms for Procedural Content Generation @ Procedural Content Generation Wiki
- Procedurally-generated hairy balls @ Boing Boing
- Creating a twitter bot with Blender and a Raspberry Pi