Difference between revisions of "Game design"
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− | '''Game design''' is the art of applying design and aesthetics to create a game | + | '''Game design''' is the [[art]] of applying [[design]] and [[aesthetics]] to create a [[game]]. |
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+ | (TO DO: expand, organize, cross-reference.) | ||
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+ | == Description == | ||
+ | |||
+ | Game design facilitates interaction between players for playful, healthful, educational, or simulation purposes. | ||
+ | |||
+ | Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see [[gamification]]). | ||
Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators. | Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators. | ||
− | Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory. Applying game design to itself is a current research topic in metadesign. | + | Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory. Applying game design to itself is a current research topic in [[metadesign]]. |
== See also == | == See also == | ||
+ | * [[Design]] | ||
+ | * [[Game]] | ||
* [[Unreal (series)]] | * [[Unreal (series)]] | ||
Revision as of 14:41, 8 September 2015
Game design is the art of applying design and aesthetics to create a game.
(TO DO: expand, organize, cross-reference.)
Description
Game design facilitates interaction between players for playful, healthful, educational, or simulation purposes.
Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see gamification).
Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators.
Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory. Applying game design to itself is a current research topic in metadesign.