Difference between revisions of "Pattern matching"

From Wiki @ Karl Jones dot com
Jump to: navigation, search
(First)
 
(See also)
Line 20: Line 20:
  
 
* [[Computer science]]
 
* [[Computer science]]
 +
* [[Pattern]]
 
* [[Pattern recognition]]
 
* [[Pattern recognition]]
 
* [[Regular expression]]
 
* [[Regular expression]]
 +
* [[Token]]
  
 
== External links ==  
 
== External links ==  
  
 
* [https://en.wikipedia.org/wiki/Pattern_matching Pattern matching] @ Wikipedia
 
* [https://en.wikipedia.org/wiki/Pattern_matching Pattern matching] @ Wikipedia

Revision as of 09:43, 29 August 2015

In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern.

The match usually has to be exact.

The patterns generally have the form of either sequences or tree structures.

Uses of pattern matching include outputting the locations (if any) of a pattern within a token sequence, to output some component of the matched pattern, and to substitute the matching pattern with some other token sequence (i.e., search and replace).

Sequence patterns (e.g., a text string) are often described using regular expressions and matched using techniques such as backtracking.

Tree patterns are used in some programming languages as a general tool to process data based on its structure, e.g., Haskell, ML, Scala and the symbolic mathematics language Mathematica have special syntax for expressing tree patterns and a language construct for conditional execution and value retrieval based on it. For simplicity and efficiency reasons, these tree patterns lack some features that are available in regular expressions.

Often it is possible to give alternative patterns that are tried one by one, which yields a powerful conditional programming construct.

Pattern matching sometimes include support for guards.

Term rewriting and graph rewriting languages rely on pattern matching for the fundamental way a program evaluates into a result.

See also

External links