Difference between revisions of "Graphical user interface"
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− | In [[computing]], a '''graphical user interface''' ('''GUI''', pronounced "jee-you-eye") or sometimes /ˈɡuːi/ ("gooey") is a type of interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation. | + | In [[computing]], a '''graphical user interface''' ('''GUI''', pronounced "jee-you-eye") or sometimes /ˈɡuːi/ ("gooey") is a type of interface that allows [User (computing)|[users]] to interact with electronic devices through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation. |
GUIs were introduced in reaction to the perceived steep learning curve of [[Command-line interface|command-line interfaces]] (CLIs), which require commands to be typed on the keyboard. | GUIs were introduced in reaction to the perceived steep learning curve of [[Command-line interface|command-line interfaces]] (CLIs), which require commands to be typed on the keyboard. | ||
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The term "GUI" tends not to be applied to other low-resolution types of interfaces with display resolutions, such as video games (where HUD is preferred), or not restricted to flat screens, like volumetric displays because the term is restricted to the scope of two-dimensional display screens able to describe generic information, in the tradition of the computer science research at the PARC (Palo Alto Research Center). | The term "GUI" tends not to be applied to other low-resolution types of interfaces with display resolutions, such as video games (where HUD is preferred), or not restricted to flat screens, like volumetric displays because the term is restricted to the scope of two-dimensional display screens able to describe generic information, in the tradition of the computer science research at the PARC (Palo Alto Research Center). | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[GTK+]] | ||
+ | * [[User (computing)]] | ||
== External links == | == External links == | ||
* [https://en.wikipedia.org/wiki/Graphical_user_interface Graphical user interface] @ Wikipedia | * [https://en.wikipedia.org/wiki/Graphical_user_interface Graphical user interface] @ Wikipedia |
Revision as of 13:01, 22 August 2015
In computing, a graphical user interface (GUI, pronounced "jee-you-eye") or sometimes /ˈɡuːi/ ("gooey") is a type of interface that allows [User (computing)|[users]] to interact with electronic devices through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation.
GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on the keyboard.
The actions in a GUI are usually performed through direct manipulation of the graphical elements.
In addition to computers, GUIs can be found in hand-held devices such as MP3 players, portable media players, gaming devices and smaller household, office and industry equipment.
The term "GUI" tends not to be applied to other low-resolution types of interfaces with display resolutions, such as video games (where HUD is preferred), or not restricted to flat screens, like volumetric displays because the term is restricted to the scope of two-dimensional display screens able to describe generic information, in the tradition of the computer science research at the PARC (Palo Alto Research Center).
See also
External links
- Graphical user interface @ Wikipedia