Difference between revisions of "Conway's Game of Life"

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== See also ==
 
== See also ==
  
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* [[Artificial life]]
 
* [[Automaton]]
 
* [[Automaton]]
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* [[Brian's Brain]]
 
* [[Cellular automaton]]
 
* [[Cellular automaton]]
 
* [[Combinatorial game theory]]
 
* [[Combinatorial game theory]]
 
* [[Game]]
 
* [[Game]]
 
* [[Game theory]]
 
* [[Game theory]]
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* [[Glider (Conway's Life)]]
 
* [[Guido van Rossum]]
 
* [[Guido van Rossum]]
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* [[Langton's ant]]
 
* [[Mathematics]]
 
* [[Mathematics]]
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* [[Poietic Generator]]
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* [[Rule 110]]
  
 
== External Links ==
 
== External Links ==
  
 
* [http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Conway's Game of Life]  @ Wikipedia
 
* [http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Conway's Game of Life]  @ Wikipedia
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* [https://cse.sc.edu/~bays/d4d4d4/ The Game of Three Dimensional Life] @ cse.sc.edu
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* [http://gameoflife.samuellevy.com/ Conway's Game Of Life... Now in 3D!] by Samuel Levy
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** Via [http://boingboing.net/2016/08/04/game-of-life-in-3d.html Game of Life in 3D] @ Boing Boing
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=== Examples ===
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* [http://bl.ocks.org/NPashaP/f1e73faef87bee899b47 D3.js JavaScript library] - [[D3.js]] is a [[JavaScript library]] for [[data visualization]]
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[[Category:Cellular automata]]
 
[[Category:Cellular automata]]

Latest revision as of 13:32, 6 September 2016

The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.

Description

The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input.

One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties.

People influenced by Conway's Game of Life

See also

External Links

Examples