Difference between revisions of "Client (computing)"
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The term applies to programs or devices that are part of a [[client–server model]]. | The term applies to programs or devices that are part of a [[client–server model]]. | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Client–server model]] | ||
+ | * [[Computer network]] | ||
+ | * [[Server (computing)|server]] | ||
== External links == | == External links == | ||
* [http://en.wikipedia.org/wiki/Client_(computing) Client (computing)] @ Wikipedia | * [http://en.wikipedia.org/wiki/Client_(computing) Client (computing)] @ Wikipedia |
Revision as of 06:42, 14 August 2015
A client is a piece of computer hardware or software that accesses a service made available by a server.
The server is often (but not always) on another computer, in which case the client accesses the service by way of a network.
The term applies to programs or devices that are part of a client–server model.
See also
External links
- Client (computing) @ Wikipedia