Difference between revisions of "Singleton pattern"

From Wiki @ Karl Jones dot com
Jump to: navigation, search
(Created page with "In software engineering, the '''singleton pattern''' is a design pattern that restricts the instantiation of a class to one Object (c...")
 
(External links)
Line 22: Line 22:
  
  
 +
[[Category:Design patterns]]
 
[[Category:Software engineering]]
 
[[Category:Software engineering]]

Revision as of 10:01, 25 August 2016

In software engineering, the singleton pattern is a design pattern that restricts the instantiation of a class to one object.

Description

This is useful when exactly one object is needed to coordinate actions across the system.

The concept is sometimes generalized to systems that operate more efficiently when only one object exists, or that restrict the instantiation to a certain number of objects. The term comes from the mathematical concept of a singleton.

There are some who are critical of the singleton pattern and consider it to be an anti-pattern in that it is frequently used in scenarios where it is not beneficial, introduces unnecessary restrictions in situations where a sole instance of a class is not actually required, and introduces global state into an application.

See also

External links