Difference between revisions of "Backtracking"
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Latest revision as of 14:15, 25 May 2016
Backtracking is a general algorithm for finding all (or some) solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons each partial candidate c ("backtracks") as soon as it determines that c cannot possibly be completed to a valid solution.
Description
The classic textbook example of the use of backtracking is the eight queens puzzle, that asks for all arrangements of eight chess queens on a standard chessboard so that no queen attacks any other.
In the common backtracking approach, the partial candidates are arrangements of k queens in the first k rows of the board, all in different rows and columns. Any partial solution that contains two mutually attacking queens can be abandoned.
Backtracking can be applied only for problems which admit the concept of a "partial candidate solution" and a relatively quick test of whether it can possibly be completed to a valid solution.
It is useless, for example, for locating a given value in an unordered table. When it is applicable, however, backtracking is often much faster than brute force enumeration of all complete candidates, since it can eliminate a large number of candidates with a single test.
Backtracking is an important tool for solving constraint satisfaction problems, such as crosswords, verbal arithmetic, Sudoku, and many other puzzles. It is often the most convenient (if not the most efficient[citation needed]) technique for parsing, for the knapsack problem and other combinatorial optimization problems.
It is also the basis of logic programming languages such as Icon, Planner and Prolog.
Backtracking depends on user-given "black box procedures" that define the problem to be solved, the nature of the partial candidates, and how they are extended into complete candidates. It is therefore a metaheuristic rather than a specific algorithm – although, unlike many other meta-heuristics, it is guaranteed to find all solutions to a finite problem in a bounded amount of time.
The term "backtrack" was coined by American mathematician D. H. Lehmer in the 1950s.
The pioneer string-processing language SNOBOL (1962) may have been the first to provide a built-in general backtracking facility.
See also
- Algorithm
- Ariadne's thread (logic)
- Backjumping
- Constraint satisfaction
- Constraint satisfaction problem
- Eight queens puzzle
- Logic programming language
- Recursion (computer science)
External links
- Backtracking @ Wikipedia