Difference between revisions of "UT3 material"
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− | In [[Unreal Tournament 3]], ''' | + | In [[Unreal Tournament 3]], a '''material''' represents a surface: surface images, surface textures, surface lighting, etc. |
== Examples == | == Examples == | ||
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* MaterialInstanceConstant'UN_Team.MI_UN_Team_SM_LED_Base_Blue' | * MaterialInstanceConstant'UN_Team.MI_UN_Team_SM_LED_Base_Blue' | ||
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+ | == See also == | ||
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+ | * [[Unreal Tournament 3]] | ||
+ | * [[Video game]] | ||
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+ | [[Category:Unreal (series)]] |
Latest revision as of 19:00, 27 April 2016
In Unreal Tournament 3, a material represents a surface: surface images, surface textures, surface lighting, etc.
Examples
Here are some of the materials which I have used from time to time for a variety of purposes:
Miscellaneous
- LT_TexFX.Materials.M_FX_EnergySpray
- HU_Deco.SM.Materials.M_HU_Deco_SM_Chainlink02
Team materials
Team Logo Red:
- MaterialInstanceConstant'UN_Team.SM.Materials.MI_UN_Team_SM_LED_RedLogo_02'
Team Logo Blue:
- MaterialInstanceConstant'UN_Team.SM.Materials.MI_UN_Team_SM_LED_BlueLogo'
Arrow Red:
- MaterialInstanceConstant'UN_Team.SM.Mesh.S_UN_Team_SM_LED_Base'
Arrow Blue:
- MaterialInstanceConstant'UN_Team.MI_UN_Team_SM_LED_Base_Blue'