Difference between revisions of "Conway's Game of Life"
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One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties. | One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties. | ||
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+ | == People influenced by Conway's Game of Life == | ||
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+ | * [[Guido van Rossum]] | ||
== See also == | == See also == | ||
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* [[Game]] | * [[Game]] | ||
* [[Game theory]] | * [[Game theory]] | ||
+ | * [[Guido van Rossum]] | ||
* [[Mathematics]] | * [[Mathematics]] | ||
Revision as of 07:11, 25 April 2016
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.
Description
The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input.
One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties.
People influenced by Conway's Game of Life
See also
- Automaton
- Cellular automaton
- Combinatorial game theory
- Game
- Game theory
- Guido van Rossum
- Mathematics
External Links
- Conway's Game of Life @ Wikipedia