Difference between revisions of "Shannon number"
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− | The '''Shannon number''', named after [[Claude Shannon]], is a conservative lower bound (not an estimate) of the game-tree complexity of chess of 10120, based on an average of about 103 possibilities of a move for White followed by one for Black and a typical game lasting about 40 such pairs of moves. | + | The '''Shannon number''', named after [[Claude Shannon]], is a conservative lower bound (not an estimate) of the [[game-tree complexity]] of [[chess]] of 10120, based on an average of about 103 possibilities of a move for White followed by one for Black and a typical game lasting about 40 such pairs of moves. |
== History == | == History == | ||
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Shannon calculated it to demonstrate the impracticality of solving [[chess]] by brute force, in his 1950 paper "[[Programming a Computer for Playing Chess]]". | Shannon calculated it to demonstrate the impracticality of solving [[chess]] by brute force, in his 1950 paper "[[Programming a Computer for Playing Chess]]". | ||
− | This influential paper introduced the field of computer chess. | + | This influential paper introduced the field of [[computer chess]]. |
== See also == | == See also == |
Latest revision as of 18:05, 6 April 2016
The Shannon number, named after Claude Shannon, is a conservative lower bound (not an estimate) of the game-tree complexity of chess of 10120, based on an average of about 103 possibilities of a move for White followed by one for Black and a typical game lasting about 40 such pairs of moves.
History
Shannon calculated it to demonstrate the impracticality of solving chess by brute force, in his 1950 paper "Programming a Computer for Playing Chess".
This influential paper introduced the field of computer chess.
See also
External links
- Shannon number @ Wikipedia