Difference between revisions of "Shannon number"

From Wiki @ Karl Jones dot com
Jump to: navigation, search
(External links)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
The '''Shannon number''', named after [[Claude Shannon]], is a conservative lower bound (not an estimate) of the game-tree complexity of chess of 10120, based on an average of about 103 possibilities of a move for White followed by one for Black and a typical game lasting about 40 such pairs of moves.
+
The '''Shannon number''', named after [[Claude Shannon]], is a conservative lower bound (not an estimate) of the [[game-tree complexity]] of [[chess]] of 10120, based on an average of about 103 possibilities of a move for White followed by one for Black and a typical game lasting about 40 such pairs of moves.
  
 
== History ==
 
== History ==
  
Shannon calculated it to demonstrate the impracticality of solving chess by brute force, in his 1950 paper "[[Programming a Computer for Playing Chess]".  
+
Shannon calculated it to demonstrate the impracticality of solving [[chess]] by brute force, in his 1950 paper "[[Programming a Computer for Playing Chess]]".  
  
This influential paper introduced the field of computer chess.
+
This influential paper introduced the field of [[computer chess]].
  
 
== See also ==
 
== See also ==

Latest revision as of 19:05, 6 April 2016

The Shannon number, named after Claude Shannon, is a conservative lower bound (not an estimate) of the game-tree complexity of chess of 10120, based on an average of about 103 possibilities of a move for White followed by one for Black and a typical game lasting about 40 such pairs of moves.

History

Shannon calculated it to demonstrate the impracticality of solving chess by brute force, in his 1950 paper "Programming a Computer for Playing Chess".

This influential paper introduced the field of computer chess.

See also

External links