Difference between revisions of "Shannon number"

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The '''Shannon number''', named after [[Claude Shannon]], is a conservative lower bound (not an estimate) of the game-tree complexity of chess of 10120, based on an average of about 103 possibilities of a move for White followed by one for Black and a typical game lasting about 40 such pairs of moves.
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The '''Shannon number''', named after [[Claude Shannon]], is a conservative lower bound (not an estimate) of the [[game-tree complexity]] of [[chess]] of 10120, based on an average of about 103 possibilities of a move for White followed by one for Black and a typical game lasting about 40 such pairs of moves.
  
 
== History ==
 
== History ==
  
Shannon calculated it to demonstrate the impracticality of solving chess by brute force, in his 1950 paper "[[Programming a Computer for Playing Chess]".  
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Shannon calculated it to demonstrate the impracticality of solving [[chess]] by brute force, in his 1950 paper "[[Programming a Computer for Playing Chess]]".  
  
This influential paper introduced the field of computer chess.
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This influential paper introduced the field of [[computer chess]].
  
 
== See also ==
 
== See also ==
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[[Category:Information theory]]
 
[[Category:Information theory]]
 
[[Category:Mathematics]]
 
[[Category:Mathematics]]
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[[Category:Numbers]]

Latest revision as of 19:05, 6 April 2016

The Shannon number, named after Claude Shannon, is a conservative lower bound (not an estimate) of the game-tree complexity of chess of 10120, based on an average of about 103 possibilities of a move for White followed by one for Black and a typical game lasting about 40 such pairs of moves.

History

Shannon calculated it to demonstrate the impracticality of solving chess by brute force, in his 1950 paper "Programming a Computer for Playing Chess".

This influential paper introduced the field of computer chess.

See also

External links