Difference between revisions of "Procedural generation"
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− | In [[computer graphics]], '''procedural generation''' is generating content algorithmically rather than manually. In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package. | + | In [[computer graphics]], '''procedural generation''' is generating content algorithmically rather than manually. |
+ | |||
+ | In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package. | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Emergent gameplay]] | ||
+ | * [[Artificial Creativity]] | ||
+ | * [[Procedural modeling]] | ||
+ | * [[Procedural texture]] | ||
+ | * [[Procedural animation]] | ||
+ | * [[Procedural programming]] | ||
+ | * [[Scenery generator]] | ||
+ | * [[Cellular automata]] | ||
+ | * [[Demoscene]] | ||
+ | * [[Display hack]] | ||
+ | * [[Digital morphogenesis]] | ||
+ | * [[Perlin noise]] | ||
+ | * [[Simplex noise]] | ||
+ | * [[Random map]] | ||
+ | * [[Random dungeon]] | ||
+ | * [[Generative Modelling Language]] | ||
+ | * [[Generative art]] | ||
+ | * [[Synth video game]] | ||
+ | * [[Shape grammar]] | ||
+ | * [[Fractal landscape]] | ||
+ | * [[Diamond-square algorithm]] | ||
+ | * [[L-System]] | ||
+ | * [[Iterated function system]] | ||
+ | |||
== External links == | == External links == |
Revision as of 11:39, 5 June 2015
In computer graphics, procedural generation is generating content algorithmically rather than manually.
In video games this means graphic content for a game can be created by the host computer, instead of pre-rendered artwork being included with the game package.
See also
- Emergent gameplay
- Artificial Creativity
- Procedural modeling
- Procedural texture
- Procedural animation
- Procedural programming
- Scenery generator
- Cellular automata
- Demoscene
- Display hack
- Digital morphogenesis
- Perlin noise
- Simplex noise
- Random map
- Random dungeon
- Generative Modelling Language
- Generative art
- Synth video game
- Shape grammar
- Fractal landscape
- Diamond-square algorithm
- L-System
- Iterated function system
External links
- Procedural generation @ Wikipedia
- Home page @ Procedural Content Generation Wiki
- Algorithms for Procedural Content Generation @ Procedural Content Generation Wiki