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		<title>Ray-tracing (graphics) - Revision history</title>
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		<updated>2026-10-23T17:49:32Z</updated>
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		<title>Karl Jones: Created page with &quot;In computer graphics, '''ray tracing''' is a technique for generating an image by tracing the path of light through pixels in an image plane and simulati...&quot;</title>
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				<updated>2016-10-16T17:44:37Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;In &lt;a href=&quot;/index.php/Computer_graphics&quot; title=&quot;Computer graphics&quot;&gt;computer graphics&lt;/a&gt;, &amp;#039;&amp;#039;&amp;#039;ray tracing&amp;#039;&amp;#039;&amp;#039; is a technique for generating an image by tracing the path of &lt;a href=&quot;/index.php/Light&quot; title=&quot;Light&quot;&gt;light&lt;/a&gt; through &lt;a href=&quot;/index.php/Pixel&quot; title=&quot;Pixel&quot;&gt;pixels&lt;/a&gt; in an &lt;a href=&quot;/index.php?title=Image_plane&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Image plane (page does not exist)&quot;&gt;image plane&lt;/a&gt; and simulati...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In [[computer graphics]], '''ray tracing''' is a technique for generating an image by tracing the path of [[light]] through [[Pixel|pixels]] in an [[image plane]] and simulating the effects of its encounters with virtual objects.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The technique is capable of producing a very high degree of visual realism, usually higher than that of typical [[scanline rendering]] methods, but at a greater [[computational cost]].&lt;br /&gt;
&lt;br /&gt;
This makes ray tracing best suited for applications where the [[Digital image|image]] can be rendered slowly ahead of time, such as in still images and film and television visual effects, and more poorly suited for real-time applications like video games where speed is critical.&lt;br /&gt;
&lt;br /&gt;
Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Beam tracing]]&lt;br /&gt;
* [[Cone tracing]]&lt;br /&gt;
* [[Distributed ray tracing]]&lt;br /&gt;
* [[Global illumination]]&lt;br /&gt;
* [[Gouraud shading]]&lt;br /&gt;
* [[List of ray tracing software]]&lt;br /&gt;
* [[Parallel computing]]&lt;br /&gt;
* [[Phong shading]]&lt;br /&gt;
* [[Progressive refinement]]&lt;br /&gt;
* [[Rendering (computer graphics)]]&lt;br /&gt;
* [[Shading]]&lt;br /&gt;
* [[Specular reflection]]&lt;br /&gt;
* [[Time complexity]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Ray_tracing_(graphics) Ray tracing (graphics)] @ Wikipedia&lt;br /&gt;
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[[Category:Computer graphics]]&lt;/div&gt;</summary>
		<author><name>Karl Jones</name></author>	</entry>

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