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		<title>Leaf node - Revision history</title>
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		<updated>2026-10-23T11:59:23Z</updated>
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	<entry>
		<id>http://wiki.karljones.com/index.php?title=Leaf_node&amp;diff=15039&amp;oldid=prev</id>
		<title>Karl Jones: Created page with &quot;In Tree data structures, a '''leaf node''' is a node with no children.  == Game trees ==  In game theory, a '''game tree''' is a directed graph whose Ver...&quot;</title>
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				<updated>2016-05-09T23:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;In &lt;a href=&quot;/index.php/Tree_data_structures&quot; class=&quot;mw-redirect&quot; title=&quot;Tree data structures&quot;&gt;Tree data structures&lt;/a&gt;, a &amp;#039;&amp;#039;&amp;#039;leaf node&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/index.php?title=Node&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Node (page does not exist)&quot;&gt;node&lt;/a&gt; with no &lt;a href=&quot;/index.php?title=Children&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Children (page does not exist)&quot;&gt;children&lt;/a&gt;.  == Game trees ==  In &lt;a href=&quot;/index.php/Game_theory&quot; title=&quot;Game theory&quot;&gt;game theory&lt;/a&gt;, a &amp;#039;&amp;#039;&amp;#039;game tree&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/index.php/Directed_graph&quot; title=&quot;Directed graph&quot;&gt;directed graph&lt;/a&gt; whose Ver...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In [[Tree data structures]], a '''leaf node''' is a [[node]] with no [[children]].&lt;br /&gt;
&lt;br /&gt;
== Game trees ==&lt;br /&gt;
&lt;br /&gt;
In [[game theory]], a '''game tree''' is a [[directed graph]] whose [[Vertex (graph theory)|nodes]] are positions in a game and whose [[Edge (graph theory)|edges]] are moves.&lt;br /&gt;
&lt;br /&gt;
The number of [[leaf nodes in the complete game tree is the number of possible different ways the game can be played.&lt;br /&gt;
&lt;br /&gt;
Game trees are important in [[artificial intelligence]] because one way to pick the best move in a game is to search the game tree using the [[minimax algorithm]] or its variants.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Alpha-beta pruning]]&lt;br /&gt;
* [[And–or tree]]&lt;br /&gt;
* [[Directed graph]]&lt;br /&gt;
* [[Edge (graph theory)]]&lt;br /&gt;
* [[Extensive form game]]&lt;br /&gt;
* [[Game complexity]]&lt;br /&gt;
* [[Game theory]]&lt;br /&gt;
* [[Shannon number]]&lt;br /&gt;
* [[Tree (data structure)]]&lt;br /&gt;
* [[Vertext (graph theory)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Game theory]]&lt;br /&gt;
[[Category:Graph theory]]&lt;br /&gt;
--[[User:Karl Jones|Karl Jones]] ([[User talk:Karl Jones|talk]]) 17:03, 9 May 2016 (MDT)&lt;/div&gt;</summary>
		<author><name>Karl Jones</name></author>	</entry>

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