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		<title>Alpha–beta pruning - Revision history</title>
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		<updated>2026-10-23T22:22:56Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.karljones.com/index.php?title=Alpha%E2%80%93beta_pruning&amp;diff=17453&amp;oldid=prev</id>
		<title>Karl Jones: Created page with &quot;'''Alpha–beta pruning''' is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.  == Des...&quot;</title>
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				<updated>2016-08-29T17:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Alpha–beta pruning&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/index.php/Search_algorithm&quot; title=&quot;Search algorithm&quot;&gt;search algorithm&lt;/a&gt; that seeks to decrease the number of nodes that are evaluated by the &lt;a href=&quot;/index.php/Minimax&quot; title=&quot;Minimax&quot;&gt;minimax&lt;/a&gt; algorithm in its &lt;a href=&quot;/index.php/Search_tree&quot; title=&quot;Search tree&quot;&gt;search tree&lt;/a&gt;.  == Des...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Alpha–beta pruning''' is a [[search algorithm]] that seeks to decrease the number of nodes that are evaluated by the [[minimax]] algorithm in its [[search tree]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
It is an adversarial search algorithm used commonly for machine playing of two-player games (Tic-tac-toe, [[Chess]], Go, etc.). &lt;br /&gt;
&lt;br /&gt;
It stops completely evaluating a move when at least one possibility has been found that proves the move to be worse than a previously examined move. Such moves need not be evaluated further.&lt;br /&gt;
&lt;br /&gt;
When applied to a standard minimax tree, it returns the same move as minimax would, but prunes away branches that cannot possibly influence the final decision.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Branch and bound]]&lt;br /&gt;
* [[Combinatorial optimization]]&lt;br /&gt;
* [[Minimax]]&lt;br /&gt;
* [[Negamax]]&lt;br /&gt;
* [[Principal variation search]]&lt;br /&gt;
* [[Pruning (algorithm)]]&lt;br /&gt;
* [[Search algorithm]]&lt;br /&gt;
* [[Search tree]]&lt;br /&gt;
* [[Transposition table]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Alpha%E2%80%93beta_pruning Alpha–beta pruning] @ Wikipedia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Artificial intelligence]]&lt;br /&gt;
[[Category:Computer science]]&lt;br /&gt;
[[Category:Computing]]&lt;br /&gt;
[[Category:Game theory]]&lt;/div&gt;</summary>
		<author><name>Karl Jones</name></author>	</entry>

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